2004/01/02: 1.5.0-beta1
	BF: Problem with diceroll.
2003/12/24:
	BF: Problem when transmitting genestealer orientation during creation.
2003/12/02:
	BF: Mail sent with \n instead of \r\n (fix from Unifex).
	BF: segfault with newby question in pbem.
2003/09/26: 1.4.99
	Replay speed can be changed.
	The "position" condition lacked a direction check.
	Code cleaning : all "string" has been changed to "QString".
	Added a protocol version number for future incompatibility.
2003/09/25:
	Network game is fully functional !
2003/09/15:
	Add messages for standard newbies errors.
2003/09/09:
	Add green objectives squares in minimap.
2003/09/08:
	BF: cosmetic bugfix when reloading a game.
	BF: menu item "Record a msg" was checked and unchecked even when
	the command was not executed.
	BF: "record" cannot be executed before the beginning of a game.
2003/08/18: 1.4.5
	Move the large window by clicking on the minimap.
2003/08/15:
	Minimap can be hidden.
2003/08/14:
	Add a minimap.
2003/08/12:
	BF with blocked entry because of a marine near the entry.
2003/08/11:
	BF: change some blip reinforcement conditions in mission3-1.
	SMTP authentification implemented.
2003/08/06:
	Doors cannot be closed if square is not empty.
	BF: CAT could not be taken after being dropped.
	BF: Turn of CAT was not clearly indicated.
2003/08/06: 1.4.4b
	Fix for PBEM game not working with 1.4.4
2003/08/06: 1.4.4
	Small bugfixes about entry zone blocked.
2003/08/02:
	First attempt at an isometric theme. Not working yet.
2003/07/31:
	Chosen direction can be reused for all units.
2003/07/30:
	Genestealers can attack from an entry zone.
	entry blocked means blocked by bulkhead.
2003/07/29:
	Add a new condition for winning about the type of last turn.
2003/07/28:
	BF: In PBEM, game file was not send at the end of the game.
	Remove the heuristic about unvoluntary reversion.
2003/07/04: 1.4.3
	BF: PBEM with dead conditions were not working correctly.
	Missions 1.4 -> 1.6 now have a description (thanks to Christophe)
2003/07/02:
	BF: messages were shown twice during replay.
	BF: Bulkheads info were not correctly saved in savegame.
	Mission 2.5 was not correct in blips placing.
	BF: Number of charger for flamer is now correct in a squad.
2003/06/27:
	BF : Segfault when  a blip should be reverted during endturn with PBEM.
2003/06/24:
	You can undo movement and turn.
2003/06/23:
	BF: with cheat protection disable in certain circonstances...
2003/06/19:
	SMTP server port can be specified.
2003/06/18:
	BF: Pbem with a mission where genestealer begins to play.
2003/06/12: 1.4.2
	You can add a personal message in email.
	Buttons are enabled/disabled depending of selected unit.
	Info panel is cleared after end turn.
	Nb gens of blips is not shown during a replay.
2003/06/11:
	Change the pbemId structure : one id per player.
	BF: The scrollbar in the info panel are now correctly updated.
2003/06/06:
	BF: ZoneSet references were not correctly saved in savegame.
2003/06/05:
	Unjam costs 1 AP and not 2 !
	Tweak the interface a little bit.
2003/06/04:
	You can save a replay and reload it.
	Cheat protection for PBEM can be disabled at the beginning of the game.
2003/06/03:
	BF: During replay, the game sometimes stuck.
	You can add a message during a pbem game.
2003/05/30
	Impossible actions are no more recorded during record mode.
	Smtp errors are better handled.
	Main window has been rearranged.
2003/05/28
	Amelioration : During replay, center view is done only if selected
	unit is not in the frame.
2003/05/27: 1.4.1
	BF Windows : with exit
	Windows desktop integration.
2003/05/20:
	Email and smtp adress are specified at the save time.
2003/05/19:
	end of pbem turn now send file via smtp.
2003/05/16:
	BF: end of game for Pbem game now save files for opponent too.
	BF: command diceroll now stores the dice value, not the rand value.
2003/05/15:
	BF: Reloading of pbem after a first one badly record commands.
2003/05/13:
	Automatic load of file from command line.
	Add suffix .pbem for saving pbem game.
	Add Dropable and Transferable function.
	BF: Crash when creating new game during a getCase command is fixed. 
2003/05/09:
	BF: Winning conditions of mission 2.4 was incorrect.
	When genestealer is first player, it is correctly played under PBEM.
	The program does not end at the end of the turn.
	View is centered around selected unit during replay.
2003/05/08:
	When genestealer has no init, first player begins to play automatically
	CAT Turn for PBEM game is correctly handled.
2003/05/07:
	BF: Savegames now save number of killed units.
2003/05/04: 1.4
	Last bugfixes for 1.4
2003/04/29:
	Some rewrite to make different tipe of game easier to implement.
	Anti-cheat system almost finished.
2003/04/28:
	First anti-cheat system. Not finished...
	Initialisation of units are not anymore done in Level::Init
2003/04/23:
	Replay mode for pbem is finished !
2003/04/22:
	Replay mode after loading pbem game.
	Pbem game can't be saved. They are saved after an endturn.
2003/04/11:
	Replay mode is correctly put under gamemanager save module.
	Replay is redone with pbem gametype. Not finish yet...
2003/04/04:
	BF: Double shot destroyed *open* door (it must only destroy close door)
	BF: AP cost of genestealer turning was not correct. 
2003/04/02:
	All commands for replay mode are saved on savegame file.
2003/03/31:
	New dialog for new game.
	Unvoluntary reversion is now handled heuristically if the flag is set.
	Turning defenser after unsuccessful attack is handled heuristically.
2003/03/30:
	BF: Number of charger for flamers was not always correctly set.
	Small change in level format for mission 1.6
2003/03/20: 1.3.1
	BF: filename with space in path were not correctly taken for load/save.
	BF: reversion of blip on Windows does not segfault anymore.
2003/03/19:
	Preferences are saved on file.
	BF: Small fix when cancelling choice of new game file.
	You can begin a new game even if you're already playing another one.
2003/03/18:
	BF: Reload flamer now works again...
2003/03/17:
	Savegame now saves dead tiles.
2003/03/14:
	BF: random_seed is now saved in the savegame.
	Level infos are not shown when quickloading.
	BF: random empty square are back !
2003/03/13:
	BF: duplicated doors in mission 1-3 have been removed.
	BF: Seg fault when shooting of firing on a wall square.
2003/03/12: 1.3
	All bugs fixed for save and load.
2003/03/05:
	Conditions with switch change the level XML.
2003/03/04:
	Level XML has been rewritten by modifying references.
2003/02/28:
	Game manager has been saved to savegame file.
2003/02/25:
	Added exit, entry, flame, cat and blip to the savegame file.
2003/02/24:
	First changes for savegame. Doors/Bulkhead and extensible objects.
2003/02/19: 1.2.1
	More sound effects
2003/02/18:
	BF in win condition for level 3-5.
2003/02/14:
	BF: flaming genestealers did not count on the level.
	BF: Overwatch on blip now remove one genestealer and revert the others.
	BF: Right-click to open door will now really open the correct door.
	Right-click in right/left position will turn instead of move.
	deselect when no action has been done will now leave the action pts.
2003/02/13: 1.2
	BF : Tips in turn button were set to "Move"
2003/02/08:
	Added level 3.6
	ExtensibleObject are now also UserPutObject.
	Add a function for taken.
2003/02/05:
	Added level 3.5
2003/02/03:
	Added level 3.4
2003/02/02:
	Smart right-click.
	getMessage from level.
2003/01/28:
	Level 3.3
2003/01/26:
	UI Buttons for movement and turn have been redone.
2003/01/23:
	Level 3.1 and 3.2 (needs debugging)
2003/01/20: 1.1.6
	Maximal number of blips is now specified for each entry zone.
	When all entry zones are full, reinforcement is discarded.
	Bulkhead are now oriented. New pixmaps from Odd Job.
2003/01/18:
	BF : segfault when viewing map in xspacehulk.
	Change all "inf" and "sup" test to be "inf or equal", "sup or equal".
	Level 2.3 has been fixed.
	Level 2.5: Nb of blips depends on number of blocked entries.
2003/01/17:
	Level 2.6 has been added.
2003/01/16:
	Shoot on Extensible Object has been implemented
	Level 2.5 has been added
2003/01/15:
	Bulkheads have been implemented.
2003/01/10:
	Pierre: XML format : added functions
2003/01/04:
	Level 2.4.
	AP cost of action take now depends on the taken object.
	Added a version and edition attribute on the dtd.
2003/01/03:
	Green cases are written for all levels
	Objectives are written on the panel when displaying green cases.
	add name and graphic for ExtensibleObject.
2003/01/02:
	First implementation of ExtensibleObject (not complete)
2003/01/01:
	Level 2.3 has been added.
	Option to put objectives cases in green.
2002/12/31:
	Add a draw winning condition.
	BF with dead tiles for doors.
	Level 2.2 is fixed.
2002/12/30:
	Level 2.2 has been added.
	Bugfix for the place action.
2002/12/29:
	Level 2.1 has been added.
2002/12/17: 1.1.4
	Descriptions for level 5 and 6 have been added.
	Level 6 has been improved.
2002/12/16:
	Win conditions are now tested in the order specified by the level.
2002/12/15:
	Added author field in level.
	green border for selected unit.
	Dead units leave dead tiles.
	LeavedLvlCondExit has been corrected.
	Map of level 6 is created but conditions are not done yet.
2002/12/08:
	BF: Number of killed in level is now correct.
2002/12/07:
	Level 5 is implemented. Conditions are not finished.
	Help dialog has been improved.
2002/12/06:
	BF: fire in a genstealer will not segfault any more.
	List of Creatures is not reinitialised every time any more.
	New Help Dialog with the rulebook.html file
2002/12/05:
	Level 4 is implemented
2002/12/02: 1.1.3
	Level files are gzipped.
2002/11/30:
	BF: You can now exit from the Exit object. :)
	Exit are now graphically oriented.
	Grounds can have additional optional pixmaps.
	Taken object now has an icon.
2002/11/29:
	Corrected segfault with gcc-3.2
	Level 3 is implemented.
2002/11/28:
	Merge with Pierre's work : more implemented conditions.
2002/11/24:
	add a list of exited units in GameManager.
2002/11/23:
	add a menu entry for level description.
	Changed qyesornodialog to QMessageBox.
2002/11/22:
	Add the zlib decompression level reading.
2002/11/22: 1.1.2
	Merge with Pierre's work on win conditions
	Add the level description dialog.
2002/11/20:
	CAT object has been added to the level builder.
	Exit is now parameterised to know which turn it lets units walk in.
	BF: right click on empy square doesn't crash the game anymore.
2002/11/19:
	Added exit pixmaps.
	BF: Threads management is more stable in Windows version.
2002/11/18:
	Added cat pixmaps
2002/11/17:
	Object Exit has been added (not tested).
2002/11/15: 1.1.1
	Added nb of turn.
	resize of map at the beginning of game.
	added genestealers reinforcement for level2.
	reinit blipcards if all cards have been drawn.
	new level is now done with a QFileDialog.
	qdialoginterface has been removed.
2002/11/14: 1.1 (in branch)
	Level descriptions are now XML-based.
2002/11/10: 1.0.6
	Module CAT can be taken, drop, transfered or destroyed.
	A new turn called CAT_TURN at the end of Marine turn if CAT is free.
2002/11/07:	
	BF : zoom view was not centered.
2002/11/04: 1.0.5
	BF: redo command before any command will now do nothing.
2002/11/03: 1.0.4
	Make CAT-specific command hidden by default.
	Added a new dialog for the end of the game.
	Click a marine player during firing or shooting stop this mode.
	You can select a creature with right-clicking.
2002/11/01:
	BF: Nb of genestealers in blip during reinforcement phase was not correct.
	Level info are actualised every command instead of every turn.
	Remove a possible bug with level info and thread management.
2002/10/31:
	Some few bugfixes (thanks Peter for submitting them)
	CAT object can be taken or dropped.
2002/10/23: 1.0.3
	reimplemented flames.
	Some cleanup.
	Creation of MAE object.
2002/10/22:
	reimplemented onView feature.
	reimplemented entryzone.
2002/10/21:
	You can now have as many object in each case as you want. Some features are broken.
2002/10/20:
	Change name of binary from spacehulk to xspacehulk.
	BF: GetYesOrNoDialog was not modal.
	Background and font colors are themable.
2002/10/18: 1.0.2
	Added new theme : Deathwing
	Added theme engine.
2002/10/14: 1.0.1
	Switch to an autotools framework.
2002/09/28: 1.0final
	BF: Blips or genestealers can enter on board only with the "enter" command.
2002/09/26:
	BF: Marine got 1 AP when shooting when they had 0 AP !
2002/09/25:
	BF: Blip was deleted to early in the reversion.
	doc: added a paragraph on the shoot or fire feature.
2002/09/24: 1.0beta2
	BF: game was blocked when trying to revert with too few cases.
	Added some "using namespace std"...
	rulebook has been improved.
2002/09/20:
	Add rulebook (from Odd Jobb)
2002/09/19:
	BF: Move some code from GUIDrawInterface to DrawInterface
	random_shuffle is now really random.
2002/09/17:
	Add the qcreature thread management.
2002/09/16:
	Add all modified files from windows port.
2002/09/10: 1.0beta1
	Change readme file.
2002/09/09:
	Add yellow cases for getCase dialog.
	Add a "YesOrNo" dialog.
	Replace all GUIDialog call to a GUICommandLine call.
	Move the RevertBlip interface to the thread management engine.
	Add pixmap for turn180.
2002/09/08: 0.9.8
	Added thread management ! 
	GetDirection new window is correcly handled by the GUI-thread.
	Greatly simplified GenestealerReinforcement interaction management.
	Move the dialog of GetLevelToPlay to GUICmdLine.
	Move Deployment dialog handling to GUICmdLine.
2002/09/04:
	bugfix : marine deployment and first reinforcement are now correctly handled.
	Added a turn 180 button.
2002/09/03:
	reversion is not an action, so do not use overwatch fire. (rule bugfix)
2002/08/27: 0.9.7
	put all the modifs on the cvs...
2002/08/23:
	add the turn-info label useful with info from level class.
	bugfix: check for unvoluntary blip reversion after deleteing creature correctly handle.  
2002/08/21:
	bugfix: onView for entry zone is correctly handle.
	Reinforcement of genestealers is now done with a mouse click.
2002/08/19: 0.9.6
	bugfix: info under flame are now correctly set.
	bugfix: segfault in specific case of fire.
	switch zoom view now keeps the center of the view.
2002/08/18:
	You can now firing or shooting multiple time after clicking one time on the command.
	Move the code of multiple firing and shooting from qcmdline to guicmdline to let it work in xspacehulk as well.
2002/08/17:
	Keyboard Up/down/left/right now move the map.
2002/08/16:
	Shoot and fire: you click on the button then on the target.
2002/08/06: 0.9.5
	You can now select creatures in entry zone. Blp can now open or attack doors with integrated buttons.
2002/08/04: 0.9.4
	All new command buttons have now a pretty pixmap :)
2002/08/03:
	the "select" button is now usable.
	command panel is implemented for basic command.
2002/08/01:
	Info of click is given in a new label instead of info panel.
2002/07/30:
	You can now click a case on the map and get its info...
	The QMultiLineEdit selectedCreature has moved to a QLabel.
2002/07/28:
	sync with Windows port.
	new QT-interface. Definitive one ? Still nothing implemented. 
2002/07/22: 0.9.3
	New scanned pixmaps for creatures.
2002/07/13: 0.9.2
	New Mission : mission 2 is implemented.
	BF: you could create two creatures in the same case.
2002/07/12:
	New rule: defenser can turn to attacker after first attack.
2002/07/11:
	New rule: creature can open door from any of the three frontal cases.
	BF: die of genestealer in entry zone was hanging the game...
	New hot-key: F1 now redo the previous command !
2002/07/10:
	BF: overwatch shoot was done before reversion of blip.
	BF: View of dice throw from genestealer is much better explain.
	BF: When blip are reverted unvoluntarily, action pts of genestealer 
	     are now correct.
	Orientation in getcaseandirection dialog is now obligatory.
	Error message are more general : we do not assume than only flamer 
	     will run the command fire.
2002/07/09: 0.9.1
	All pixmaps are created and fully integrated in the map.
2002/07/06: 0.9
	Added a menubar, a toolbar
	Button quit has been deleted
	Button "OK" has been moved
	the map is now a frame in a scrollview prepared to get pixmap.
2002/06/04: 0.8
	Public release of 0.7 serie.
2002/05/12: 0.7.x
	Minor adjustement on QT main window (can now be resized)
	Double shoot.
	Entry Zone
	Blip
	Flamer
2002/05/06: 0.6:
	First QT-interface.
	Shortcut for commands.
2002/04/15: 0.4:
	First release.